![]() ![]() ![]() I cannot locate any official comment or statement by staff within Activision or the development studios regarding monetisation of video content with their games & assets, thus can't be recommended. Kevin Sherwood ( Call of Duty: Nazi Zombies & Call of Duty: Black Ops) Brian Tyler ( Call of Duty: Modern Warfare 3) Lornes Balfe & Hans Zimmer ( Call of Duty: Modern Warfare 2) Sean Murray ( Call of Duty: World at War & Call of Duty: Black Ops) Stephen Barton & Harry Gregson-Williams ( Call of Duty 4: Modern Warfare) Michael Giacchino & Justin Skomarovsky ( Call of Duty) Sledgehammer Games ( Call of Duty: Modern Warfare 3) Raven Software ( Call of Duty: Modern Warfare 3) Infinity Ward ( Call of Duty, Call of Duty 2, Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2, Call of Duty: Modern Warfare 3) What am I doing wrong? I can guess that the "roundend", and the "roundstart", don't play because its the wrong. but with the roundstart, roundend that I replaced are silent, no music. ![]() Same with the dogroundstart, dogroundend, nothing. wav file to see what to replace, and there were multiple of the same music/sfx files) and in-game it still sounds like the default powerup/pickup sounds, no Nikolai. iwd's (Call of Duty World at War\main\) (I listened to every. I replaced all the sounds possible (that I wanted) in the. Now, the Perkacola replacement sounds worked and the pack-a-punch custom sounds work, but the "next round", "round over", "doground start", "doground end", "powerup/pickup" ("instakill!", "max ammo!" etc), "boxleave", "gameover" sound replacements do not work. Recently, I started modding the sounds and sfx of WaW zombies, and changing them to something else, example: I changed the regular pickup/powerup sounds like "max ammo!", or "insta kill" from the default, to Nikolai's voice (extracted from BOII, using a sabl/sabs file extractor from MPGH site). ![]()
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